Video Games:
Bane or Boon?
Four
years have passed since the mortal races banded together and stood united
against the might of the Burning Legion. Though Azeroth was saved, the tenuous
pact between the Horde and the Alliance has all but evaporated. The drums of
war thunder once again in the World of Warcraft, as mortals from the noble
Alliance and mighty Horde gather once again…
World
of Warcraft is the culmination of 15 years of hard work from the tech wizzes at
Blizzard Entertainment. A game, so immersive, that has even led to several
cases of death.
Gone
are the days when video games were simplistic two-dimensional games created by
a handful of enthusiasts. Today, software companies are churning out
three-dimensional games that are more realistic than ever.
The
debate about whether video games are good or bad for children continues to
rage. Video games get blamed for any manner of social ills from addiction to
murder. While other types of addictions, like drug addiction, have led to the
destruction of lives in many cases, could addiction to video games lead one
down the same path—or even worse, to commit murder?
Bane:
To
understand how this negative stigma has been wrongly placed on video games, I’m
going to address two of the most common concerns about the negative impacts:
·
Why
are video games so addictive?
·
Do
video games breed violent individuals?
Boon:
Following
that, I’m going to show some of the surprising benefits that video games offer.
These benefits are broken down into:
·
Physical
Benefits
o
Losing
weight
o
Increasing
agility
·
Medical
Benefits
o
Improving
eyesight
o
Pain
“killer”
Why are video games so addictive?
According
to a book by Johnson and his team, video games are addictive because the human
brain is wired to respond strongly to situations that combine both the
promise of reward and the exploration of new environments. As video
games are designed to give small victories in regular doses, each “dose” stimulates neurotransmitters in the brain which
releases dopamine.
Drug
addiction ≠ Gaming addiction
To
make it clear, video games stimulate
the neurotransmitters, while drugs alter
the supply of neurotransmitters.
Gamers
eventually outgrow video games, and research has shown that the average age of
gamers is 29 years old. Ultimately, as video games do not alter the supply of
neurotransmitters—eventually—people will stop playing it because these rewards
become less fanciful. (Johnson)
Do video games breed violent individuals?
“Your
parents know best.” How many of you have heard that familiar phrase before getting
banned from doing something? Out of good intentions, many parents have banned
their kids from playing violent video games. I don’t blame them as this is a
controversial topic. But the question still stands: Do video games breed
violent individuals?
Test:
Aggression and Violent games correlation
In
a research conducted by Ferguson and his team, test subjects were divided into
three groups and tested for aggression:
·
3
Groups:
o
1st
group: Played violent video games
o
2nd
group: Played nonviolent video games
o
3rd
group: Chose between the two games
The
results: Family violence determines aggression levels
The
results revealed that family violence exposure, particularly exposure to verbal
and physical abuse, remained a predictor of trait aggression as well as violent
crime acts. More interesting is that even long term exposure to violent video
games did not seem to have an impact on whether an individual becomes more
violent. (Ferguson et al.)
Ultimately,
people do not want to harm others for no reason. After all, how many times have
you acted out a violent scene from a video game or even a movie? Not too many
times I bet!
Why?
Before
anyone decides to carry out a violent deed, there is some level of common sense
that intercedes. The fact that there are many individuals who enjoy violent
video games, and do not go out to commit violent acts is a testament to this.
Physical Benefits
Not
all video games require players to sit in front of computer screens. In fact,
some video games have proven to combat youth obesity!
Good
news: Many of these games are readily available at home. If you feel awkward about
exercising in public, try out one of these games! When used in the right way,
video games do have many health benefits!
Losing
weight
How
often do you hear kids getting excited about exercise? Not too often I bet! While
exercise is essential, encouraging kids to exercise can be an arduous task for
just about anyone. Fortunately, video games offer a quick fix.
When
the video game Dance Dance Revolution (DDR) was implemented in the physical
education classes of a middle school in West Virginia, students were more
willing to participate. Since then,
about two hundred schools in the United States have embraced video games in the
classroom as well as the gymnasium.
Good
news: The success of video games like DDR is not just limited to kids. A young
woman lost ninety-five pounds with no exercise program other than DDR. (O’hanlon)
Increasing
Agility
The
success of DDR drew considerable media attention and these newfound games were
quickly labeled ExerGames: a combination of exercise and video gaming. Soon
after, studies were launched, and similar games were found to increase agility
and reflex.
How?
These
games typically interrupt the sprint mechanic with an orthogonal activity—this parallels
performing aerobic exercises. Agility is inevitably boosted as players are
typically rewarded for nimbleness and speed.
Good
news: Games like these are often available on multiplayer platforms, so invite
your friends over for game night and stay healthy together! (Bogost)
Medical Benefits:
How
about using video games to provide alternative methods when conventional
healing methods fail?
Improving
eyesight
Ever
heard of amblyopia or “lazy eye”? It is a condition that causes visual
disorders and poor depth perception. Detecting it is usually a difficult task
because the vision in the stronger eye is perfectly fine. Standard treatment involves patching the
stronger eye while the child is less than eight years old; however, treatment is
unsuccessful in 25% of cases and no treatment is available for older patients.
What about
adults and failed cases?
Fortunately,
action video games with a split screen display, coupled with a brain
stimulation technique, enable treatment of amblyopia. This treatment is
targeted at children and adults to improve binocular resolution and sensitivity
without the undesirable side effects such as diplopia. (Bavelier)
Pain “killer”
The
medical world has advanced beyond many expectations. Today, adults have
painkillers for just about anything.
What about kids
who are too young for such narcotics?
Believe
it or not, when an eight-year old boy burnt over thirty percent of his body and
could not receive narcotics because of his young age, video games were used for
pain relief in his treatment. He was reportedly so engrossed in playing that
the nurses could occasionally lift his arms, stretch his skin, and clean him
without him knowing. While distractions do not minimize the side effects that
patients suffer, the pain can be more tolerable when patients are absorbed in the
video game. (Streisand)
Conclusion: Everything in moderation
Although
video games have the potential to cause adverse effects like addiction and
violence, these drawbacks have control measures to avoid such catastrophes. The focus on a few exceptionally violent games
has led many to overlook the potential benefits of video games. Ultimately, most of the drawbacks are
usually only seen in extreme cases, and preliminary research has already shown
great benefits that should not be overlooked. As with anything in life, perform
in moderation and reap the benefits.
Happy gaming!
Works Cited
Johnson, Steven. “The Addictive Qualities of Video Games Are Not a
Problem.” Video Games. Ed. Laurie
Willis. Michigan: Greenhaven, 2007. 56-69. Print.
Ferguson, Christopher J., et
al. "Violent Video Games and Aggression: Casual Relationship or Byproduct
of Family Violence and Intrinsic Violence Motivation?." International
Association for Correctional and Forensic Psychology. 35.3 (2008): 311-332.
Web. 2 July. 2015.
Bavelier, Daphne. "Video
Game Treatment For Lazy Eye." University of Rochester. (2010): 1-3.
Web. 2 July. 2015.
Streisand, Betsy. “Video Games
Can Provide Health Benefits.” Video Games.
Ed. Haugen, David M. Michigan: Greenhaven, 2008. 25-30. Print.
O’Hanlon, Charlen. “Some Video Game Playing Can
Have a Positive Effect on Children’s Health.” Video Games. Ed. Haugen, David M. Michigan: Greenhaven, 2008.
17-24. Print.
Bogost, Ian. Persuasive Games, The
Expressive Power Of Videogames. Massachusetts: The MIT Press, 2007.